A question of detail.
How do you create a piece of artwork that only induces the viewer into feeling the exact feelings you have tried to convey?
In my eyes the only way to do it is to strip away all other thoughts that might approach them. In CG this means removing all doubt about the image. There is always the danger that the viewer will be distracted from the overall image by a part of it that does not appear right.
It is a problem that has plagued CG from the very start, most notably in creating realistic eyes. Humans are used to seeing natural eyes and their movements and expression every day and the slightest “dead eye” in a scene can ruin the whole moment. In film and especially character animation this has become known as the “Uncanny Valley.” The model and the animation might be perfect in every way but if the eyes can’t sell the scene then the whole thing is recognised as fake.
The viewer isn’t even aware they are drawing on this vast knowledge of eyes but they can certainly pick a bad one almost immediately.
I am intent on not allowing the viewer to be distracted from this or lose the impact of any of these images and so i am taking as many measure as possible to detail as many models as i possibly can no matter how small they might finally appear.
The two images attached are an example of this. The first shows the level of detail i have put into the top part of a flag pole attached to the Marriott Downtown Hotel and the second image shows just how small and unnoticeable the model actually is in the grand scheme of the image.
Is this too much? Perhaps, and theres no doubt it will certainly push my equipment to the very limit as the image develops but i’m prepared to take that risk to maintain the emotional and visual impact to the viewer. Hopefully once it’s finished your eyes will not flag that any part of the image is not absolutely true to life.